Walter F. Ehrnfelt High School Tournament

First 3 games for each team

Each team will be scheduled to play 3 round-robin games within their Division (Black or Red) Round-robin games may end in a tie.


Team points will be awarded as follows:

  • 1 point for winning a period (One-half point to each team if period scoring is tied.)
  • 2 points for winning a game (One point each for a tie.)
  • A total of 5 points is possible in each game.


4th game: Teams will play a cross division game based on their final point total position after the 3 round robin games (e.g. 1st Black v. 1st Red, 2nd Black vs. 2nd Red, etc.)

Tiebreakers to determine positions within the Division:

  1. head-to-head competition (final score only)
  2. most goals ‘for’ minus goals ‘against’ in 3 games (CAP OF +5 or -5 IN ANY 1 GAME)
  3. least penalty minutes in 3 games
  4. coin toss or blind draw by Tournament Director

The 1st place teams in each Division will play in the Tournament ‘Championship game’ and the 2nd place teams in each Division will play their game for 3rd Place in the Tournament. These two games will be played on Monday morning

The 2 remaining teams in each Division shall play cross division for a ‘bonus’ game. These games shall be played on Sunday evening.

Home team in 4th games:

  1. Team that had less home games in the round-robin.
  2. Team with higher point total.
  3. See Additional Tiebreakers above.


Overtime will be used in the Championship and 3rd place games only.

If a contest is tied after regulation play, there shall be a maximum of two(2) 5-minute overtimes, with any goal resulting in sudden victory for the team that scores. The first overtime shall consist of four skaters per team, while the 2nd overtime consists of three skaters per team. Should the contest remain tied after the 2nd overtime, a shootout will take place to determine a winning team (see detailed overtime rules/procedures).


Tournament Recognition:

  1. Place: Championship team trophy
  2. Place: Team trophy
  3. Place: Team trophy

Tournament Rules

Teams must be prepared to start each game 15 minutes before the scheduled time.

Teams to abide to OHSAA Rules regarding dressed players (18 skaters, 2 goalies per game). Each team must provide a penalty box attendant throughout each of their four games.

The posted time on the schedule is the start of the warm-up period. Here is a sample using the first game, which is scheduled for Saturday at 8:30am:

  • 8:30am Referees to ice, 8-minute countdown begins, teams may warm-up.
  • 8:36am Two-minute warning buzzer.
  • 8:38am Puck Drop (Starting line-ups, national anthem and/or announcements is optional),.


Time between periods is scheduled for 5-8 minutes. Ice cuts are scheduled, and OBM Arena may use two machines from time to time. Each intermission is expected to end as follows:

  • Two-minute warning buzzer Referees to ice.
  • One-minute warning buzzer Teams to ice.


One 60-second time-out per team, per game. Unused time-outs do not carry over to the next game. However, a team’s one time-out for the 4th game MAY be used in overtime (if applicable).

Schedule adjustments: While 1 hr, 40 Min, of ice have been scheduled per game, the Tournament Director reserves the right to adjust start times, eliminate ice cuts, implement a running clock, reschedule game times, dates, and opponents, and make other adjustments as needed to effectively run the tournament.

A running clock will be used when there is a 10+ goal differential in periods 1 or 2, and/or a 6+ goal differential in period 3. During play in running time, if the goal differential is reduced to two(2) goals, at that time the game shall return to stop-time.

Any player, coach, manager, or other team personnel who receives a game disqualification (i.e. Game Misconduct) will be ejected from the tournament.

Other rules not covered above: National Federation of State High School Associations rules will apply to all games.

OHSAA teams will be governed in accordance with the Ohio state guidelines.



Overtime Rules

Overtime Summary

If a 3rd place game or Championship Game is tied after regulation play, there shall be pre-determined (depending on the contest) 5-minute overtimes, with any goal resulting in sudden victory for the team that scores. The following shall apply: The first overtime shall consist of four(4) skaters per team, while succeeding overtimes shall consist of four skaters per team. Should the contest remain tied after the final designated overtime, a shootout will take place to determine a winning team.

Overtimes/Shootout Ice Cuts and Changing Ends

For an overtime there shall be no ice cuts. Officials may order additional ice cuts in the event the ice is unplayable per NFHS Rule 6-39, Article 2.

Teams will change ends after each period during regulation play, however there shall be no changing of ends during overtime periods with teams defending the same goal as in the 3rd period of regulation play.

Length of Periods and First Goal (Sudden Victory)

In all overtimes, the scoring of a goal concludes the contest and the scoring team is the winner.

Number of Players

The 1st overtime period shall be played with 4 skaters per team. Play during the 2nd overtime shall consist of 3 skaters per team, with penalties assessed in normal fashion. When a penalty is assessed, the teams shall play 4-on-3. When a team already playing with 3 skaters is assessed an additional penalty/penalties, the non-offending team shall be permitted to add an additional skater (maximum of 5 skaters per team) per each penalty until such time as each penalty expires, at which point the additional skater shall leave the ice at the next stoppage of play. No team shall ever have less than 3 or more than 5 skaters on the ice (unless removing its goalie).

1st OT – 5:00 Minutes of play. 1:00 Minute Intermission prior to start of OT. 4 skaters per team (4 on 3, subject to remaining penalty minutes from regulation and the Number of Players rules set forth above). If still tied, 1:00 Minute Intermission before start of 2nd overtime.

2nd OT– 5:00 Minutes of play. 3 skaters per team (4 on 3, subject to remaining penalty minutes from previous period and the Number of Players rules set forth above). If still tied after the 2nd overtime their shall be a 3:00 Minute Intermission prior to start of SHOOTOUT (See procedure below)


PLAYER SHOOTOUT PROCEDURES

  • The teams will not change ends for the shootout.
  • The visiting team will shoot first. The teams shall alternate shots. Three (3) players from each team shall participate in the shootout.
  • All players are eligible to participate in the shootout unless they are serving a minor penalty, a major penalty, a ten- minute misconduct or have been assessed a game disqualification penalty.
  • Each team will be given three shots, unless the outcome is determined earlier in the shootout. After each team has taken three shots, if the score remains tied, the shootout will proceed to a "Sudden Victory" format until one team scores, and the other team fails to score.
  • Regardless of the number of goals scored during the shootout portion of overtime, the final score recorded for the game will give the winning team one more goal than its opponent, based on the score at the end of overtime.
  • If a team declines to participate in the shootout procedure, the game will be declared as a shootout loss for that Team.


Player Shootout Eligibility

Rules governing the shootout shall be the same as listed under NFHS Rule 4-5 Section 7 - Penalty Shot. Player Shootout Eligibility:

  • At the beginning of the shootout, the head official shall count the number of eligible shooters (non- goalies) on each bench (excluding injured players or players serving penalties).
  • The head official and the official scorekeeper shall be responsible for recording, using player’s uniform numbers, and which players participate in the shootout.
  • When the teams have the same number of shooters, no player may shoot a second time until all other players on that team have shot once. The same rule shall apply throughout all subsequent rounds of any shootout.
  • When the teams have a different number of shooters, no player may shoot twice until the team with the lesser number of players has used all of its players in the shootout. At that point, both teams may use players who have already shot, or the team with the larger roster may use players who have not yet shot. This process shall continue until the team with the lesser number of players has had all players shoot a second (2nd) time, at which point the process shall repeat. (For example: Team A has 15 eligible shooters. Team B has 20 eligible shooters. When Team A has used all 15 of its shooters, Team A may start over and select any of its 15 shooters to shoot. Team B may likewise use a player who has already shot, or may use any of the 5 players who did not shoot in the first round.)
  • The goal of this rule is that no player may shoot a subsequent time until all other players on that team have also shot, and the team with larger roster shall be permitted to use “repeat shooters” at the same time as the team with the smaller roster.
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